Video models

Kling 2.6 Motion Control

Kling 2.6 Motion Control suits short scenes that need predictable motion for a character, hands, gestures, face or camera. It is a practical choice for directed clips where control matters more than maximum visual complexity.

motion controlkling 2.6
Kling 2.6 Motion Control — Keter Labs
Video

What's included

What this section gives you.

Control over gestures and poses

The model helps you define body movement, hands, facial expression and action timing more precisely.

Strong for short clips

Use Kling 2.6 Motion Control for small scenes where you need a stable result fast.

Useful for characters

A motion reference helps the character behave more predictably and break pose or gesture less often.

When to use it

Common jobs this section is built for.

These examples make it easier to choose where to start and which nearby section to open next.

You need a gesture or action

Define a short movement for a character, avatar, product or ad scene.

You need to hold face and pose

Use motion control when the character must stay recognizable and move cleanly.

You need to test a motion reference fast

Check whether the chosen motion works before running a heavier model.

Workflow

How it works inside Keter Labs.

Every section in Keter Labs follows the same shape: a clear brief, a fast first draft, refinement in the editor, and a result saved into the project.

1

Step 1

Pick a motion reference and an image of the character, product or scene.

2

Step 2

Describe which parts of the motion matter: hands, face, pose, camera, pacing or sync.

3

Step 3

Review the short clip and save the version where the motion looks natural.

Ready when you are

Bring this workflow into your next project.

Spin up assets, lock in versions and align your team around a single creative platform.

Create account